0.19 alpha -=> 2000/02/05
0.18alpha -=> 1999/08/01
0.17 alpha -=> 1999/01/17
0.16 alpha -=> 1998/12/05
0.15 alpha -=> 1998/10/27
0.14 alpha -=> 1998/07/28
0.13 alpha -=> 1998/07/16
0.12 alpha -=> 1998/07/10
0.11 alpha -=> 1998/07/08
0.10 alpha -=> 1998/06/24
0.09 alpha -=> 1998/06/17
0.08 alpha -=> 1998/06/08
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BBS independant operation (optionnal)
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Daemon operation DPMI + Linux are now functionnal
ports.
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Sysop can disable the sysop keys in the setup. (security)
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Can't build city anywhere
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Editor is now included in package
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Weapons bonus (+1,+2,+3,+4,+5)
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Armors bonus (+1,+2,+3,+4,+5)
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2 new areas: Swamp Lands (15 rooms), Lake (42 rooms)
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Added 2 rooms to Ratling Run
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Added 16 rooms in a sub-level of Wolf Woods
Room total: 115 Added 3 new monsters (Yellow dragon, electric
eel, cat fish)
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Drowning (only incurs loss of hp)
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Gas incommodation (only incurs loss of hp)
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Surprise ability (used automatically, grants
one free attack)
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First Attack (used automatically, grants
one free attack)
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Backstabbing (used automatically, 33% chance
of double damage)
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Regeneration (used automatically, +1 healing,
even in combat)
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Vampiric Touch (used automatically, gain
50% of damage)
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Gas resistance (used automatically, reduce
gas related damage)
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New help file for all the skills implemented
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Glowyn's web site in credits
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Army units : Militia, Phalanx, Archer
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Status bar on/off toggle while user online (sysop)
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Real-time Mana and hp recovery
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Doorfile.sr format (Will NOT have srdoor.exe included)
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Faster clear screen if local stat bar deactivated
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Mana is now gained when training intelligence or
wisdom
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Creation of batch file in install -1 to y coord
inforest and combat (configurable,off by default)
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Pressing Q in another menu than the default will
switch to it (option need to be activated)
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You do not die in level combat BP formula is now
sysop configurable
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Can now move in diagonal for combats
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Install do a drive type checking
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Drive Type Checking source
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Will tell before trying to level up if you need
more xp
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Will ask to sell weapon/armor before buying
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Logs are now stored in a separate directory
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Lots of stuff for the ansi client
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Can select if you want users hitpoints and mana
to get at maximum when running maintenance
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Configurability for some prompts delay
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Base for Dark Land Terminal
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ANSIs are now in a subdirectory
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Timer for status changes and updates
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Install and update program
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Disadvantages: Large, sylvan
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Delay instead of pause (sysop configurable)
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Monsters name are now condensed
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Can use keypad to select target
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Alternate ANSIs for those who got some problems
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Combat delay configurability keypad 9 and 3 for
up and down / between monster names should be a little bit faster
when math co processor is present
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Keypad (numlock ON) can now be used to control movement
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Whats.new can now be seen online
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Can now specify directory of the door file
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Disadvantage: Large monster / Large PCs attack bonus
/ malus
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Statistic Listing Monster:
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Tells when losing item or armor or weapon in an
event
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A little more documentation
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Generic Heal, Damage and teleport items
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alt-+ and alt-- will increase/decrease remaining
time online
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Ability to view who is online
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Spell Added: Guided Missile (does 1 damage, always
hits)
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Users win money after a fight
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Bug report form (BUG.FRM)
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Some Registration info (register.frm)
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Some unregistred restrictions (Delay, no sysop and
bbs name)
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Version number in setup.exe
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alt-H will eject a user back to the bbs
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alt-C is a sysop-user chat
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Hitpoints (badly done, will be changed later)
Changed/Improved
0.19 alpha:
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Some procedures were optimized (should be a little
faster)
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Cosmetics for the setup program
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Better logging structure when loading
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Email: from nuitari@montreal.crosswinds.net to nuitari@clubinfo.collegebdeb.qc.ca
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Same credit file in both cases (main menu & end)
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Quit in city now quits the game
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Updated the status help file
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Updated the setup program
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Ratling run and Wolf Woods maps
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City file structure, needed to reset cities
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Unregistered pause (down to 5 sec wait)
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Number of movement needed to gain hp/mp has been
reduced
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Create batch file in install, better colors for
highlight
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Prompt: "what is your name?" changed to "what is
your character name?"
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Spent a lot of time speeding up room displaying
process
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Speeded up and added functionality to attribute
checking
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Redid a whole chunck of the room generation.
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It seems a little faster.
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Split up room building procedure
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Spell animation is better
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Alignement selection screen
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Most records, including users
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Monsters are harder to kill
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Setup doesn't require doing S to save now
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Bum letter changed from H to U, to have H for healer
:)
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Users starts at level one.
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Fixed monster generation bug
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Disapearing frame char when no monster was found
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Dummy user appearing when listing
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Run-time errors when quitting
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Setup will now reinitialize the room file
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Joe shouldn't appear in the news when the game is
created
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Some quitting would enter a loop when inactivity
occured.
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Multinode would always be on, fixed it.
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Some page faults were found and fixed.
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Help files now pause properly.
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Death string should now be correct in all cases
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Screen not being redraw after combat events.
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Gas incomodation and drowning now fully work.
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Small bug fixes, improved exit sequence.
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Pause in skill description help.
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Infinite loop in some monster generation.
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Tons of other small things.
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Fixed bug in maintenance when building is completed
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When loading it displayed failed if no XMS or EMS
memory was available (just a typo, the game still works)
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Fixed bug where to much of the status in combat
was erased
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Real error level at exit now displayed
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Bug causing research info to need to be entered
twice
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Science needed is now greater then 1
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Screen clears before the credits
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Lots of min left due to y2k bug (just deleted 3
lines and it is fixed and changed 2 lines)
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Time was given when passing midnight, fixed
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Fixed screen bug related to city
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Fixed infinite loop in city management
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Another bug in city saving
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Batch file now properly saved
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Useless items getting sold
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Clear screen with no status bar
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Status bar will not be deleted after a clear screen
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Mana can't go lower than 0 and crash the game with
rt 201
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Fixed cumulative damage problem
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Multiple pause after level upping
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Hopefully fixed rt202 in combat
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Fixed double refresh of hp list when changing
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Running of level upping combat will make you level
up
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When viewing map, the exploring screen was showed,
fixed it.
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User now see the unregistered pause
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Deletion of yesterday news if there was no today
news
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Give/Take prompt now clearing properly
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Fixed display bug in the tree
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Cannot cast without having enough mana
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Interest and loan rates are now calculated correctly.
%PA
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255 bp bug in gymnasium fixed
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Status would get deleted at each round
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When mana hit 0 user would be dead
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Events are now working properly when there are no
checks
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Node-to-Node would crash the door (it wasn't implemented)
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Using item in combat is now disabled (was not tested)
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Screen now redisplay correctly when needed.
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All screens *should* be ok now
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RT 204 when selling weapon
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Prompts should now be at the good place
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Many issues with fossil initializing locally
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Leading \ in path would screw everything, fixed
that
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HP bar should be better now.
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Extra pause when finishing char.
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RT 004 when doing a couple of drunk talks
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Level up would never find a monster
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99 would be accepted as a subrace
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Weird multinode file names.
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Some general protection fault lockups.
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Most reg key stopped working, fixed that.
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Combat would not exit properly.
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When creating a new user, it will go through the
news twice.
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Will now ask for personnal news.
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1234567 damage dealt when attacking...
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Some oupsies occured which fossil i/o didn't work
under some conditions
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Fixed a bug which caused the chances of monsters
at a room to be particulary high
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Run Time 204 when selling maple syrup barrels
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RT202 when pressing H too much times
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Entering 0 at use item will now abort it.
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Event that requires a check (and when the check
failed) and can only be done once can now only be done once.
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Pause prompt appearing too much in combat.
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Not having enough money and getting healed.
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Too much free time . after the ? in your command?
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Multiple Stack Overflow problems
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Iniquity address was missing a part, due to a wave
code.
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User data was deleted if he didn't play.
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Sysop Long name crashing bug.
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Pause being displayed at wrong place when running
events
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Some bugs related to the new email system
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Green screen appeared when dying
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When dying player was not returned to town
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Q will quit alignement selection even if none choosen
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Pressing C,R,T or I would redo another time the
screen
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Little bug which caused characters items not to
be set to 0.
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Time left was somewhat too much.
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RT 201 when entering target was higher than 19
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Word reading appeared when loading for no purpose
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Bug which caused setup to crash some times
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Pause appearing after the last * when casting
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When chosing subrace, all was going left.
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Hitpoints not displaying when no monsters was in
the room.
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0 will abort target choosing without writing invalid
target.
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Bug which caused the user not to be loaded properly.
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Monster will disapear from combat when killed.
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O appearing just before monsters letters on battle
screen.
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Loop in combat caused a lot of damage to be dealt.
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Come back to life at 1 hp.
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Fixed Run-Time 201 when entering 0 at target prompt.
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Exiting combat after winning now works well.
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Little box in combat clearing, so more stuff could
be done.
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Word Down being a char too much on the left.
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Bug which caused a non-created character to be
saved anyways.
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Bug which caused the reset to give a run-time if
the file existed.
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Pause after alignement select didn't work well.
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Dark Land terminal, going to completely redo it!
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Unecessary strings in strings.dat (about 300 or
so were removed, saved 72kb)
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Pause at the end of combat
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Monster available getting written.
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Register.ans (who needed it)
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Exit procedure. it messed up the error address.
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25k lines of code from Iniquity source that I didn't
use and probably never will.
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Doorfile.sr support, for now. Need answer from Srgames
or JDS.
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Reset program, will now give directly the *.dat
Added for debugging purposes(temporary)
0.10 alpha:
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Logging of errors in the map that causes a drop
to Dark Ville
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Nuitari and Snell productions
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